Gamasutra have published a rather interesting article on the technique Lucasarts used to design its adventure games. Noah Falstein talks about the puzzle dependency chart that was developed by Monkey Island's Ron Gilbert. The technique breaks games down into a flow chart that simplifies a game's narrative into objectives and solutions. The chart above is for Lucasart's Grim Fandango.
Its a very interesting article and you
click here to read it in full
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