This idea is really half-formed at best but still worth sharing.
Ever wonder about the equipment lists in mutant Future and certain other games that take place after the fall of modern or decidedly post modern civilization? Sure it's fun running about with short swords and polearms while hunting spidergoats and it certainly sets the time as "elsewhen" but sometimes its fun to have the campaign more obviously taking place in the ruins of what could have seen our civilization.
Non-medieval starting weapons for Mutant Future.
pocket knife .... 1d3 .... 5 lp
switchblade .... 1d4@ .... 10 lp
belt knife .... 1d4 .... 20 lp
Bowie knife .... 1d6 .... 40 lp
Bayonet .... 1d4+1/1d6+1 mounted .... 30 lp
Machete .... 1d8 .... 50 lp
Katana .... 1d10 .... 150 lp
hockey stick .... 1d3 10 lp
hockey stick w/tacks .... 1d3+1 12 lp
Iron pipe .... 1d4 .... free
baseball bat .... 1d4 .... 30 lp
Spiked bat .... 1d4+1 .... 40 lp
Nun-chuks .... 1d4+1 .... 50 lp
slingshot .... 1d4 .... Range 20/40/60 .... 10 lp
zip-gun .... 1d10* .... Range 20/40 .... 50 lp
pipe-musket .... 1d10** .... Range 50/200 .... 100 lp
(prices are for 100 plastoons = 10 lead pieces = 1 uranium piece wasteland scavenger pricing)
@ (breaks on a to hit roll of 1 or 20)
*on a to hit roll of 1 or 2 something goes wrong
**on a to hit roll of 1 something goes wrong

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